#90 Sims 4: Mirrors
                             
                             A look INTO the mirrors of Sims 4. In the truest sense of the word.
                             Click here to read the article.
                          
                                #89 The High Heel Problem
                             
                             How different types of shoes can affect game development and how games deal with this in practice.
                             Click here to read the article.
                          
                                #88 Infinity Nikki: Mysterious Shadow Drop
                             
                             A brief look at surprisingly complex and numerous shadows.
                             Click here to read the article.
                          
                                #87 Infinity Nikki: One-way Window
                             
                             A small optimization by making a wall appear different from one side than from the other.
                             Click here to read the article.
                          
                                #86 Anno 1800: Shadows of Beauty
                             
                             How the developers of Anno 1800 made sure their game never looks flat.
                             Click here to read the article.
                          
                                #85 Cyberpunk: Broken Edges
                             
                             Fascinating use of POM Decals to blend two geometries together to create a broken edge.
                             Click here to read the article.
                          
                                #84 Being a Tech Art Detective
                             
                             My talk about my ways of finding out how tech art stuff is done in game.
                             Click here to read the article.
                          
                             
                             
                                #83 Cozy Space Survivors
                             
                             A post-mortem and breakdown of several tricks I did for my own game.
                             Click here to read the article.
                          
                             
                             
                                #82 Underestimated Glow
                             
                             In-depth look into the glow and lens flares of GTA V.
                             Click here to read the article.
                          
                                #81 Deus Ex - Alpha Terrain
                             
                             An interesting way of blending terrain with opaque geometry.
                             Click here to read the article.
                          
                                #80 Splishy Splashy
                             
                             Analysis of different water splashes and drops in Jedi: Fallen Order.
                             Click here to read the article.
                          
                                #79 Pokemon - Rapidash
                             
                             A wonderful way of getting volume and nice silhouettes by using a stencil buffer.
                             Click here to read the article.
                          
                                #78 The Divine Fire
                             
                             A way to make every geometry burn without any custom extra work.
                             Click here to read the article.
                          
                                #77 The Four Vertex Volume
                             
                             A brilliant idea to deform very simple geometry to give it a volumetric look.
                             Click here to read the article.
                          
                                #76 Layered Explosion
                             
                             A look at the detailed explosions of Battlefront II.
                             Click here to read the article.
                          
                                #75 The Unreal Stencil Dragon
                             
                             A project I did as example for my tech art course.
                             Click here to read the article.
                          
                                #74 Simon's old VFX
                             
                             Breakdowns of my old VFX I did in 2009 and 2017.
                             Click here to read the article.
                          
                             
                             
                                #73 Tech Art Learning Materials
                             
                             I gave several courses about rendering/tech at and made my materials public.
                             Click here to read the article.
                          
                                #72 How to create VFX Textures
                             
                             My GDC/ADDON Talk about how (not) to create textures for VFX.
                             Click here to read the article.
                          
                                #71 Mafia II - Hat vs Hair
                             
                             How to prevent the body from penetrating cloth and hats.
                             Click here to read the article.
                          
                                #70 GTA V - The Wormy Fountain
                             
                             Different techniques for water fountains in GTA V.
                             Click here to read the article.
                          
                             
                             
                                #69 River 2k19 Edition
                             
                             I show my procedurally generated river based on tech from Horizon Zero Dawn.
                             Click here to read the article.
                          
                                #68 Zelda - The Bling Offset
                             
                             Genius ideas how to make items visible in high grass.
                             Click here to read the article.
                          
                                #67 VFX in RIME - Water Edition
                             
                             My talk at Unreal Fest. This time I talk about the water in RiME instead of my waterfall.
                             Click here to read the article.
                          
                                #66 Cool Stuff with Textures
                             
                             My talk about what you can do with textures apart from using them as color.
                             Click here to read the article.
                          
                                #65 Stylized VFX in RIME
                             
                             My talk about VFX in RiME: Fire, Smoke and a Waterfall.
                             Click here to read the article.
                          
                                #64 AC: Black Flag - Waterplane
                             
                             How they prevent water from being rendered in the boat.
                             Click here to read the article.
                          
                                #63 The Joy of VFX - Pintable
                             
                             3 approaches to make a fancy "pin table".
                             Click here to read the article.
                          
                                #62 Cutting Torch
                             
                             Comparison between geometry slicing in Alien Isolation and Wolfenstein.
                             Click here to read the article.
                          
                                #61 Top Down Trees
                             
                             How to display motion with only a few sprites for top down trees.
                             Click here to read the article.
                          
                             
                             
                                #60 Diablo 3 - Wings of Angels
                             
                             The amazing tech behind Tyrael's wings and how they got transferred from 2d to 3D.
                             Click here to read the article.
                          
                                #59 Blubb! - Fish Tanks
                             
                             Several solutions of adding fish to games like X:Rebirth, Batman and Warcraft 3.
                             Click here to read the article.
                          
                                #58 Alpha 1 - Top 5 Use cases
                             
                             Create solutions to add more detail to your models by using Alpha1/Test.
                             Click here to read the article.
                          
                                #57 Diablo 3 - Spiderweb
                             
                             A realization why spiderwebs didn't look cool in Sacred 2.
                             Click here to read the article.
                          
                                #56 Fallout 4 - Explosion(s)
                             
                             One of the coolest tricks for making a long-living explosion.
                             Click here to read the article.
                          
                             
                             
                                #55 What is Color Banding?
                             
                             An explanation about colors and why one can see "bands" of them from time to time.
                             Click here to read the article.
                          
                                #54 Fallout 4 - Wasteland Eyes
                             
                             A look into different techniques to add eye(balls) to characters.
                             Click here to read the article.
                          
                             
                             
                                #53 Geometric Lensflares
                             
                             Using geometry with vertex colors instead of textures for nice lensflares in X:Rebirth.
                             Click here to read the article.
                          
                             
                             
                                #52 Sacred 2 - Fake Mirror
                             
                             How we used a mirror and an engine bug to generate nice cave entrances.
                             Click here to read the article.
                          
                                #51 Rei Ayanami - Inner eyes
                             
                             Using an optical illusion to generate a "follow" effect for pupils.
                             Click here to read the article.
                          
                             
                             
                                #50 Hyrule Travel Guide
                             
                             Several cool tricks from Zelda Wind Waker written by Warby and extended by me.
                             Click here to read the article.
                          
                             
                             
                                #49 Render Hell 2.0
                             
                             An illustrated overview about the rendering pipeline with cute animations.
                             Click here to read the article.
                          
                             
                             
                                #48 Fake Interiors
                             
                             Different approaches for faking interiors in Assassins Creed 3, Saints Row and Bioshock Infinite
                             Click here to read the article.
                          
                             
                             
                                #47 Diablo 2 - Parallax
                             
                             A look into the impressive "perspective mode" of Diablo 2 which gives the 2D world a 3D feel.
                             Click here to read the article.
                          
                             
                             
                                #46 Lara's Hot Secrets
                             
                             In-depth look at the torch in the Tomb Raider game.
                             Click here to read the article.
                          
                                #45 Handmade Normal Maps
                             
                             Dynamic lighting thanks to hand made normal maps for pixel art.
                             Click here to read the article.
                          
                                #44 Tree vs Palm
                             
                             Different approaches for vegetation rendering of (palm)trees in Oblivion and Enemy Territory.
                             Click here to read the article.
                          
                             
                             
                                #43 Blended Trunks
                             
                             Blending geometry with the underlying terrain in World of Warcraft, Torchlight and Dungeon Siege.
                             Click here to read the article.
                          
                             
                             
                                #42 Flamethrower
                             
                             Using a flame ribbon instead of only particles for throwing flames in Company of Heroes.
                             Click here to read the article.
                          
                             
                             
                                #41 Volumetrically lit Smoke
                             
                             Adding volume to a flat particle by manipulating normals in Company of Heroes.
                             Click here to read the article.
                          
                             
                             
                                #40 Binding of I. - Composition
                             
                             Learning composition basics with Binding of Isaac.
                             Click here to read the article.
                          
                             
                             
                                #39 Seamless Worlds
                             
                             Making game worlds "round" aka seamless is quite tricky.
                             Click here to read the article.
                          
                             
                             
                                #38 Lego - Studs
                             
                             Many small round elements: A nightmare for rendering.
                             Click here to read the article.
                          
                             
                             
                                #37 Dungeon Keeper 2 - Walls
                             
                             Investigation about the nicely deformed walls in DK2.
                             Click here to read the article.
                          
                             
                             
                                #36 Lego Batman - Crawler
                             
                             Animating a caterpillar is quite a technical challenge.
                             Click here to read the article.
                          
                             
                             
                                #35 Scribble Cel
                             
                             A simple way to animate glitter on water surfaces.
                             Click here to read the article.
                          
                             
                             
                                #34 Doom 3 - HDUI
                             
                             A deeper look inside the UI of Doom and how everything is little polygons.
                             Click here to read the article.
                          
                             
                             
                                #33 Doom 3 - Volumetric Glow
                             
                             Stunning way of using geometry as glow around light sources.
                             Click here to read the article.
                          
                             
                             
                                #32 Starcraft 2 - Localization
                             
                             Even the textures are localized in Starcraft 2. Impressive!
                             Click here to read the article.
                          
                             
                             
                                #31 Bioshock - Glossiness
                             
                             A small dive into glossiness. The comments contain great extra-infos!
                             Click here to read the article.
                          
                             
                             
                                #30 Homeworld 2 - Hyperspace
                             
                             A super cool effect, how the ships enter a new sector.
                             Click here to read the article.
                          
                             
                             
                                #29 Homeworld 2 - Engines
                             
                             Multi-Layer meshes give a nice volumetric feel to the engine fire.
                             Click here to read the article.
                          
                             
                             
                                #28 007 Legends - The World
                             
                             Pre-baked UVs help us to make a "rotating earth" in pure 2D.
                             Click here to read the article.
                          
                             
                             
                                #27 Diablo 3 - Bubbles
                             
                             Wonderful and rich liquid animations thanks to creative UVs and several texture layers.
                             Click here to read the article.
                          
                             
                             
                                #26 Homeworld 2 - Backgrounds
                             
                             These backgrounds are not textures. They are meshes!
                             Click here to read the article.
                          
                             
                             
                                #25 Dead Space 3 - Reflections
                             
                             Observations about reflections in games. Don't forget to check out the updates!
                             Click here to read the article.
                          
                             
                             
                                #24 Metal Gear Rising - Slicing
                             
                             Some observations about the slice-system from MG:R.
                             Click here to read the article.
                          
                             
                             
                                #23 1943 - Retro Shadows
                             
                             Fake translucent shadows by just turning them off every 2nd frame.
                             Click here to read the article.
                          
                             
                             
                                #22 Airborn - Trees
                             
                             These may be the fluffiest trees the world has seen so far, thanks to normal manipulation.
                             Click here to read the article.
                          
                             
                             
                                #21 AC3 - Bouncing Light
                             
                             Simon discovers bounce light for the first time.
                             Click here to read the article.
                          
                             
                             
                                #20 Sacred 2 - Burning Map
                             
                             A very nice fade in/out effect replicating burning paper.
                             Click here to read the article.
                          
                             
                             
                                #19 Battlefield 2 - Flag Sound
                             
                             One of my favorites sounds in BF2 adds a lot without using any visual elements.
                             Click here to read the article.
                          
                             
                             
                                #18 Battlefield BC2 - Smoke
                             
                             A simple texture overlay makes for huge scale smoke column.
                             Click here to read the article.
                          
                                #17 Sacred 2 - Pulse Shader
                             
                             Animating pulsing lights by using RGB channels for different timing values.
                             Click here to read the article.
                          
                             
                             
                                #16 Sacred 2 - Crystal Reflexion
                             
                             Fake reflections by using the last rendered frame buffer.
                             Click here to read the article.
                          
                             
                             
                                #15 Left 4 Dead 2 - Puke
                             
                             Bouncy puke in a bottle in Left for Dead 2.
                             Click here to read the article.
                          
                                #14 Kid Icarus - Tricks
                             
                             Several awesome "old school" tricks being observed in Kid Icarus.
                             Click here to read the article.
                          
                             
                             
                                #13 AC3 - LoD Blending
                             
                             Soft blending between LoDs to prevent a sudden "plopp" when LoD levels switch.
                             Click here to read the article.
                          
                             
                             
                                #12 AC3 - Windows
                             
                             Flat window shader fakes interior by using a nice bump offset.
                             Click here to read the article.
                          
                                #11 World of Warcraft - Balloon
                             
                             A genius way of faking a lit translucent volume by using fresnel.
                             Click here to read the article.
                          
                             
                             
                                #10 Deus Ex - Scan Lines
                             
                             A moire effect gives a nice sci-fi touch to those screens.
                             Click here to read the article.
                          
                             
                             
                                #9 Deus Ex: HR - Folds
                             
                             A simple way to add movement to cloth without touching the geometry.
                             Click here to read the article.
                          
                             
                             
                                #8 Deus Ex - Occlusion
                             
                             Some thoughts about occlusion in games.
                             Click here to read the article.
                          
                             
                             
                                #7 Old School Outlines
                             
                             A simple way to create outlines for 2D/3D objects.
                             Click here to read the article.
                          
                             
                             
                                #6 Divine Divinity - 2D Reflection
                             
                             Reflections in an old 2D game. Nothing one would see every day.
                             Click here to read the article.
                          
                             
                             
                                #5 Warcraft 3 - Billboards
                             
                             A simple sprite plus fake shading give the impression of a real sphere.
                             Click here to read the article.
                          
                             
                             
                                #4 Diablo 3 - 2.5D Trees
                             
                             Diablo 3 uses simple meshes and awesome textures to give an organic feel to its assets.
                             Click here to read the article.
                          
                             
                             
                                #3 Teleglitch - RGB Flickering 
                             
                             How Teleglitch uses chromatic abberation to enhanve the look of its teleport effect.
                             Click here to read the article.
                          
                             
                             
                                #2 Teleglitch - View Cones
                             
                             How Teleglitch visualizes its field of vision with geometry.
                             Click here to read the article.
                          
                                #1 Fallout 3 - Edges
                             
                             Geometry decals are used to add detail to broken edges.
                             Click here to read the article.
                          