Hey, I'm Simon and I'm making a game!! :)
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I created this example project for a Tech Art Class I gave for SAE School Australia (but gave the class later also at Enjmin, Nord University, Howest & Vertex School).

It is an extension of my previous project called “One Shader to Rule them All”. The basic idea of both projects: (Almost) all materials are based on only one (super duper) shader to speed up the creation of vfx materials. In addition I wanted to learn more about stencil buffers and challenged me by making a magical card with a little interior inside and a dragon being able to peek out of the card.

๐Ÿ” Details about Class Structure, Student Feedback, Price, …
๐Ÿ”— Project & Breakdown on Artstation
๐Ÿ’พ Download Project Files
๐Ÿ“‘ Visit WIP Thread

Sound by Daniel Hawk
Idle state to show off the dragon peeking out of the card and sparkles & trails which have their origin “inside” the card and can extend into the “outside”.


The use of UV Distortion for fire was inspired by the work of Johan Karlsson: https://realtimevfx.com/t/sketch-10-jqarlsson/4235/16
For a quick setup for these swoosh-trails, I’ve made a Blueprint allowing me to deform a tesselated plane via spline.
This idea was inspired by the Portal from Chris Murphy: https://youtu.be/WzeeXMcui_0
Tutorial about the displayed particle gate: https://youtu.be/h_t0c2J8bBE
The updating is all done via Blueprint events which are called from the sequencer.
A small overview about the many iterations I did for this effect. More details in my WIP thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/314

Thank you for looking at my breakdown! I hope you liked it :)

Have a great day,

Sources & Inspiration

3rd Party Meshes

Quadruped Fantasy Creatures: https://www.unrealengine.com/marketplace/en-US/product/7f7775996f7442b187f6fa510ec9d289?sessionInvalidated=true
Infinity Blade Grass Lands: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-plain-lands

3rd Part Textures

Noise Textures by Luos: https://luos.gumroad.com/l/bouSt
Noise Textures by Niels Dewitte: https://www.nielsdewitte.be/index.php?page=Pages%2FVFExtra.php
Noise Textures by 1MAFX: https://1mafx.gumroad.com/l/14Noise
Stylized Meadow Grass: https://www.texturecan.com/details/287/
Sandy Trail: https://www.texturecan.com/details/265/
Sky Photo by Dewang Gupta: https://unsplash.com/photos/aATI6lXTPqE


Spline Meshes: https://www.youtube.com/watch?v=eKIiWa19EMI
Getting Started with Technical Art in Unreal Engine 4 with Chris Murphy: https://youtu.be/WzeeXMcui_0
Card VFX by Silver Yuan: https://www.artstation.com/artwork/L3d6Yr
Card VFX by Silver Yuan: https://www.artstation.com/artwork/9mvAky
Card VFX by Silver Yuan: https://www.artstation.com/artwork/3oA9YA
UV Distortion for Fire by jqarlsson: https://realtimevfx.com/t/sketch-10-jqarlsson/4235/16
Impact by Yuqing Shi: https://twitter.com/Lasphir/status/1618298181154115585
Fire Impact by wan qi: https://www.artstation.com/artwork/WK5JYQ
Portal by Lyle Yang: https://www.artstation.com/artwork/nE5WL6
Portal by Vfx_haley: https://www.artstation.com/artwork/8wg2aq
Card Portal by cgHow: https://www.artstation.com/artwork/lRldJo
Card by Anton Sjรถholm: https://www.artstation.com/artwork/OokRVK
Dragon Breath by Nazar Kosteikov: https://www.artstation.com/artwork/Arleo5
Dragon Breath by Tyler Bradley: https://www.artstation.com/artwork/oVmmJ
Fire Impact by semen almashev: https://www.artstation.com/artwork/Len4aK
Lost Ark Monster Kaishtter Skill FX: https://www.youtube.com/watch?v=5Cnvc7J69DY
Unreal Engine 4 – Dragon Breath Fire Effect: https://www.youtube.com/watch?v=LYfOtb0UUcQ
Dragon Breath Making of – YouTube: https://www.youtube.com/watch?v=kXup89pfpkk
Game of Thrones – Season 7 | Breakdown Reel | Image Engine VFX: https://youtu.be/o-FWbHExno4?t=37

One thought on “The Unreal Stencil Dragon

  1. Unreal Engine

    certainly like your web site but you have to take a look at the spelling on quite a
    few of your posts. Several of them are rife with spelling problems and I find it very bothersome to tell the truth
    on the other hand I’ll definitely come back again.


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