Author Archives: Simon

I created this example project for a Tech Art Class I gave for SAE School Australia. It is an extension of my previous project called “One Shader to Rule them All”. The basic idea of both projects: (Almost) all materials are based on only one (super duper) shader to speed up the creation of vfx materials. In addition I wanted to learn more about stencil buffers and challenged me by making a magical card with a little interior inside and a dragon being able to peek out of the card.

🔗 Project & Breakdown on Artstation
💾 Download Project Files
📑 Visit WIP Thread

Sound by Daniel Hawk
Idle state to show off the dragon peeking out of the card and sparkles & trails which have their origin “inside” the card and can extend into the “outside”.


The use of UV Distortion for fire was inspired by the work of Johan Karlsson:
For a quick setup for these swoosh-trails, I’ve made a Blueprint allowing me to deform a tesselated plane via spline.
This idea was inspired by the Portal from Chris Murphy:
Tutorial about the displayed particle gate:
The updating is all done via Blueprint events which are called from the sequencer.
A small overview about the many iterations I did for this effect. More details in my WIP thread:

Thank you for looking at my breakdown! I hope you liked it :)

Have a great day,

Class Feedback

fantastic. showing examples in Photoshop (channels etc) and 3D package (UV deform) were extremely helpful for us to understand concepts you are explaining in UE. Thank you Simon. Great pace, explained at a great level (even for this old brain to keep up) Really engaging. Much appreciated
amazing: Going through how to do stuff step by step and explaining everything that is happening.
It was lovely! I feel like I learned a lot. Can’t wait to play with the files. Thank you :) I have so many fun ideas now
It was very interesting! Most of this information is new to me, but its good to get a picture of what the course will look like! Keep up your good work.
Thankyou so much Simon! Great Tutorial!

Sources & Inspiration

3rd Party Meshes

Quadruped Fantasy Creatures:
Infinity Blade Grass Lands:

3rd Part Textures

Noise Textures by Luos:
Noise Textures by Niels Dewitte:
Noise Textures by 1MAFX:
Stylized Meadow Grass:
Sandy Trail:
Sky Photo by Dewang Gupta:


Spline Meshes:
Getting Started with Technical Art in Unreal Engine 4 with Chris Murphy:
Card VFX by Silver Yuan:
Card VFX by Silver Yuan:
Card VFX by Silver Yuan:
UV Distortion for Fire by jqarlsson:
Impact by Yuqing Shi:
Fire Impact by wan qi:
Portal by Lyle Yang:
Portal by Vfx_haley:
Card Portal by cgHow:
Card by Anton Sjöholm:
Dragon Breath by Nazar Kosteikov:
Dragon Breath by Tyler Bradley:
Fire Impact by semen almashev:
Lost Ark Monster Kaishtter Skill FX:
Unreal Engine 4 – Dragon Breath Fire Effect:
Dragon Breath Making of – YouTube:
Game of Thrones – Season 7 | Breakdown Reel | Image Engine VFX: