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I had the pleasure to give this talk at the GDC 2022 / ADDON 2022 which focuses on the creation of textures for VFX. Click here to watch it:

I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO.

The topic wasn’t discussed too much in the past and as I often struggle(d) making cool textures, I thought making a talk about it could help and maybe spark inspiration to others to talk more about this specific subject and share more knowledge.

Note 1: The talk The Dao of VFX Animation from Jeremy Griffith was an early inspiration for my talk.
Note 2: For my talk at the ADDON Conference I extended my demo project a bit (now it’s a volcano instead of clouds firing lightning strikes).

Extra Content

A short little extra video showing off the Content++ section, the texture database and some extra nuggets:

I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO.

By the way, in 2017 I gave a similar (but more technical) talk about cool stuff we did with textures in “The Invisible Hours”:

I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO.

Here is a summary of my trip in a light 4 minute video with some music:

I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO.

I hope you find all of these information useful. Feel free to write me a message on Twitter or via Mail. I would love to hear your feedback!

Reviews

“Thanks for this talk, it helped me feel less overwhelmed”
benjam
“It is fantastic!”
“great knowledge that is very hard to collect on your own (or at least takes years)”
– Björn Riemann Tech VFX Artist at Deck13
“Great job @simonschreibt!!!!”
“along with Tharle’s recent talk, its one of the must see videos :)”
Luos
“I love it dude, incredible”
“I really thing it’s gonna be another fundamental VFX talk among the classics”
Harry
“Thanks for the insightful talk”
“I just finished to watch it and this is so good.”
“You absolutely nailed that!”
“I think this talk will become a new reference VFX wise!”
“I think it was impossible not to learn something form it!”
“I was planning on skimming through (because I don’t really do vfx work) but watched in full because it was so fun :)”
“Seriously lovely talk! Humble, informative, entertaining; really good work!”
“Incredible amount of work, @simonschreibt deserves all your praise and your ko-fi bucks and whatever else.”
cgwiki

Thanks!

Without these people, their help and feedback this talk would not have been possible. Thank you soo much!

Celine Tellier  &  Léa Laurain
Veer Sharma (GDC)
Alain Puget & Laëtitia CARPENTIER (ADDON)
Bryan Venzen
Mickaelle Ruckert
Sarah Carmody
Sandra Femenía
Andreas Glad
Kerstin Arnold
Kate Bernard
Jason Keyser
Robin Schmidt
Benedikt Ferlings
Gabi – Gabriel Boileau
Ilya Pavlov
Janina Gerards
Laëtitia Carpentier
Alain Puget

3 thoughts on “GDC/ADDON 2022: How (not) to create Textures for VFX

  1. Johnny Dalvi

    Thank you very much for your talk and for sharing all these valuable resources! keep up the good work and keep motivating us as well!

    Reply

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