|Bad news||This isn’t a new Game Art Trick! :,(|
|Good news||This is the first Game Design Trick (article)!|
As you know i L♥VE game art. But i also love to think outside of the box and so it happens, that some other aspects of gaming get my attention. Even if I’m not a game designer, i want to write this stuff down and hopefully you’ll like it. But don’t worry! I’ve only a few GD topics in my head but far more art related things on my list. :)
Time runs…let’s get started! Todays games are mostly like that:
I run…oh there’s an enemy. Hm…which weapon is the best….oh yeah! The rocket lau…
— You were knifed by K1ll0r1337 —
In the good old days it was more like this:
Hm there’s a big Orc on front of me…what should i do?
*a tea and one hour later*
Ok let’s kill him with my sword!
— You killed the Orc. —
One of these grandfather games looks like this:
No, I’m not kidding! This isn’t some awful command line accident. This is how Rogue (or in this case: Nethack) looked like. But even more “special” than the visuals was the movement. It might look like a stuttering GIF I captured it in real time.
Obviously you are the @ and your pet (a cat) is the f . And when you move your character with the cursor keys, everything else (monsters, NPCs, pets, …) moves too. Only then! If you do nothing, nobody moves.
The reason for this history lesson was, that i met the first game which translated this charming and non-stressful gameplay into modern times: SUPER HOT!
I’m sure you guys already heard about this. If not, play it!! As you see: the time moves reaaaalllllyyyyyy ssssllloooooooooooooowwww when you do nothing. Almost stands still. But if you move, everything moves too. And since this game is a shooter, you’ll get very interesting pistol fights while playing this.
I think this is a beautiful way of taking the best of both worlds (“turn-based” + action) and forging it into a very interesting experience.
Oh and by the way, i love the simple occlusion art style. :)