Thanks to Tequila Works for letting me speak about the effects and all the nice people I had the opportunity to speak to at the event. It was awesome!
To get the material working on your Unreal Version (tested with 4.13 and 4.19.1):
- Download Material Package
- Extract directly to your content folder (not in a subfolder!)
- Start Unreal and open the main material:
Or the material instance which contains all the settings for the water in Rime Level 1:
You can find many creations of the RiME-Fire and -Water below the “old” RiME VFX article from 2017!
The Talk from 2017 with more Information about the Fire & Smoke
Julian Love – “Technical Artist Bootcamp: The VFX of Diablo”
Tutorial: Ocean Shader with Gerstner Waves
Fortnite Sky Optimisation
Here is the part from the Patch Log: