6 thoughts on “Divine Divinity – 2D Reflexion

  1. Pablo A.

    I’m not sure 100% about the technique that they used on this one but looks really smart.

    In my Opinion they have some holes in the 2D map , they placed the sprites vertically mirrowed probably using the pivot point as reference, those sprites was placed down the main layer.
    And they have a second layer with some tiles with a sort of water texture painted over the grass. And they made a pixel deformation over the image and the second layer of tiles.
    …but the thing that is intriguing me is the deformation itself. At the start I thought it was something close to those old school line deformations like the Sega Genesis ones, but it seems that it’s done by quadrants or tiles on different directions.

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    1. SimonSimon Post author

      Yeah it still looks pretty neat, right? :) Maybe we’ve look and a Larian Studios Dev sees our questioning faces and solves the riddle in a comment. :)

      Reply
  2. David99

    Actually I also saw 2D reflections a on a game for the SNES (Tales of phantasia) which is older if I remember correctly.

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    1. SimonSimon Post author

      Thanks for mentioning! :) I’m also sure that there are other games which did this trick before, but i noticed it at first in Divinity.

      Reply
  3. wolf96

    But some stonesand grasses are not be reflected,perhaps it just reflect the player,other things just used a blur texture(like grasses)?

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    1. SimonSimon Post author

      Yeah maybe they applied this effect only to some elements like it’s common in 3D too (to save some performance). But I don’t know for sure to be honest.

      Reply

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