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A reflexion doesn’t win the Nobel-price but for me, Divine Divinity is the only 2D game i remember, where i saw reflexions like this. Even small objects like rabbits are mirrored.

6 thoughts on “Divine Divinity – 2D Reflexion

  1. Pablo A.

    I’m not sure 100% about the technique that they used on this one but looks really smart.

    In my Opinion they have some holes in the 2D map , they placed the sprites vertically mirrowed probably using the pivot point as reference, those sprites was placed down the main layer.
    And they have a second layer with some tiles with a sort of water texture painted over the grass. And they made a pixel deformation over the image and the second layer of tiles.
    …but the thing that is intriguing me is the deformation itself. At the start I thought it was something close to those old school line deformations like the Sega Genesis ones, but it seems that it’s done by quadrants or tiles on different directions.

    Reply
    1. Simon Post author

      Yeah it still looks pretty neat, right? :) Maybe we’ve look and a Larian Studios Dev sees our questioning faces and solves the riddle in a comment. :)

      Reply
  2. David99

    Actually I also saw 2D reflections a on a game for the SNES (Tales of phantasia) which is older if I remember correctly.

    Reply
    1. Simon Post author

      Thanks for mentioning! :) I’m also sure that there are other games which did this trick before, but i noticed it at first in Divinity.

      Reply
  3. wolf96

    But some stonesand grasses are not be reflected,perhaps it just reflect the player,other things just used a blur texture(like grasses)?

    Reply
    1. Simon Post author

      Yeah maybe they applied this effect only to some elements like it’s common in 3D too (to save some performance). But I don’t know for sure to be honest.

      Reply

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