Do you remember the Kid Icarus article? There i used one of my super powers and it’s again time for me to be
ย ย SUPER LAZYย ย
…because this trick was mentioned to me by Mr. Anonym below the Bioshock Glossiness article and i think it’s so cool, that it deserves its own article. The whole thing was posted on Newgrounds by SpaceAndTime and it’s a way to achieve nice water reflection highlights with a very simple trick.
I think the picture (shameless stolen from his post) below is pretty self explanatory (if not, the thread explains it very well):
Update 1
Nicolae Berbece just sent me a scribble-cel-animation-test he did in the past. Looks awesome!
I did something similar for Genius: Unternehmen Physik for all the rivers there… but rather in an additive fashion. Highlights seem subtle on one but when 2 (maybe even scaled) layers are moved against each other the add up to a nice random like highlight
Nice idea! I guess today it would be made by a specified value and when a pixel is higher then that a small highlight would be placed there – like post process lensflares.
I noticed a similar effect in Outrun 2 (Really obvious on the first area if you park and look at the water), and I was wondering what the name for the effect was. It’s amazing how good this effect looks if the viewpoint is moving at high speed.
I was curious enough that I took a few screenshots (Sorry for the low res, I only have the PSP version)
http://imgur.com/a/qRGzk
When animated, it looks like small shifting dark squares when viewed closely.
Thanks for the pictures! I’m not sure…do you mean the bigger white “blops” which are interesected by a random mask?
It looks like it. It seems to be a blue and white surface with the dark mask overlaid.
Hmpf..can’t find good youtube footage :,( Would like to see it in motion :( Anyway, thank you very much for mentioning this! :)
The “scribble” mask seems like a good place to hide an Easter egg.
LoL :) Nice idea!