300 reviews, wiggle cube, electric blast, water wall, water shield, star burst, butterfly soul, doom gore, tutorial: drawing impact frames, tutorial: sin/cos for vfx, tutorial: clean hologram rendering, profiling/optimization tips
Hey lovely person! 💘
Hope you're having a fine day!
💫 Simon's Updates
300!
My game just received its 300th review (96% positive)! Whoop-whoop!
⭐ Simon's VFX Picks
Wiggle Cube
Oatvercast shared this awesome WIP version of a wiggle cube on my discord. They also mentioned that it's based on this article. It's NOT a VAT or Alembic. It's spawning Niagara Particles in the vertices of a static mesh, using Pendulum Jiggle Physics, writing the new positions into a Render Target and then reconstruction the mesh.
Electric Blast
Stunning effect, and you can watch it be born step by step by looking at the thread in the RTVFX forum and see where it started and how it grew over time!
It's not just the VFX which I like, but what caught my eye even more: They way they are presented. Because all VFX are frozen in time while the game camera presents them. Interesting!
And I stumbled across another creator also doing a hologram (also explaining how to render the translucent surface into the depth buffer to prevent the overlapping faces).